.01% Effect: Motion GFX
July 19th, 2010
A motion graphic animation for a major Australian financial company. Creative direction by E-2
Because the schedule was quite tight, E-2 wanted to use a purchased stock footage instead of spending time creating everything from scratch. Not completely satisfied I made my own test with me creating a similar effect as the stock video used with Trapcode Particular.
Some More Cinema 4D tests
July 19th, 2010
Tic Tacs
My Attempt at the 3D pixellated effect
Shatter Test
March 11th, 2010
This one was quite a bit of a learning experience for me. I wanted to test the shatter simulation plugin in Cinema 4D called Xbreaker 1.7 made by nitroman of Pariah Studios, but soon it became a little test of multipass rendering. The depth of field and motion blur was added in post using depth pass and motion vector passes (respectively) out of cinema 4D and into After Effects. And also managed to setup Cinema 4D plugin in After Effects so that it could read AE projects generated by Cinema 4D. This is awesome because it can export full 3D information of the lights and cameras. Saves a lot of hassle. And I added the sound effects from a little collection that I have using Garageband, just because I am very familiar with it and know my way around quite well.
Cloth Simulation Test
March 5th, 2010
Just testing out the clothildle cloth simulations in Cinema 4D. In context this could be some pieces of cloth/paper flying around randomly in the scene (in a barren deserted city for example).
Cinema 4D Test
February 20th, 2010
I’ve been trying out Cinema 4D these days and finding out that it’s a very powerful software. Especially for it’s dynamics/awesome instancing feature called MoGraph. Here’s something I came up with after following the tutorial on Maxon’s Youtube Channel.



