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	<title>Parag Satyal &#187; Art</title>
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	<link>http://www.paragsatyal.com</link>
	<description>DESIGN, MUSIC, ART, ANIMATION, AND TECHNOLOGY</description>
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		<title>Some More Cinema 4D tests</title>
		<link>http://www.paragsatyal.com/2010/07/19/some-more-cinema-4d-tests/</link>
		<comments>http://www.paragsatyal.com/2010/07/19/some-more-cinema-4d-tests/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 07:04:17 +0000</pubDate>
		<dc:creator>Parag Satyal</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.paragsatyal.com/?p=183</guid>
		<description><![CDATA[Tic Tacs

My Attempt at the 3D pixellated effect

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			<content:encoded><![CDATA[<p>Tic Tacs</p>
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<p>My Attempt at the 3D pixellated effect</p>
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		<title>Cloth Simulation Test</title>
		<link>http://www.paragsatyal.com/2010/03/05/cloth-simulation-test/</link>
		<comments>http://www.paragsatyal.com/2010/03/05/cloth-simulation-test/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 18:02:43 +0000</pubDate>
		<dc:creator>Parag Satyal</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Technology]]></category>

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		<description><![CDATA[Just testing out the clothildle cloth simulations in Cinema 4D. In context this could be some pieces of cloth/paper flying around randomly in the scene (in a barren deserted city for example).

]]></description>
			<content:encoded><![CDATA[<p>Just testing out the clothildle cloth simulations in Cinema 4D. In context this could be some pieces of cloth/paper flying around randomly in the scene (in a barren deserted city for example).</p>
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		<title>Shiny Balls</title>
		<link>http://www.paragsatyal.com/2010/02/26/shiny-balls/</link>
		<comments>http://www.paragsatyal.com/2010/02/26/shiny-balls/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 14:39:17 +0000</pubDate>
		<dc:creator>Parag Satyal</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.paragsatyal.net/?p=127</guid>
		<description><![CDATA[Some more results from my Cinema 4D journey. Learnt a lot of things from this one. I followed Rob Redman&#8217;s C4D Basics: Reflections and Global Illumination tutorial to do this.

The way I like to follow tutorials is that I like to follow the classroom approach. I watch a tutorial to it&#8217;s completion, while taking quick [...]]]></description>
			<content:encoded><![CDATA[<p>Some more results from my Cinema 4D journey. Learnt a lot of things from this one. I followed Rob Redman&#8217;s <a href="http://vimeo.com/7112534">C4D Basics: Reflections and Global Illumination</a> tutorial to do this.</p>
<p><img class="aligncenter size-full wp-image-128" title="Shiny Ballsc4d-lowres2" src="http://www.paragsatyal.net/wp-content/uploads/2010/02/Shiny-Ballsc4d-lowres2.jpg" alt="Shiny Ballsc4d-lowres2" width="600" height="440" /></p>
<p>The way I like to follow tutorials is that I like to follow the classroom approach. I watch a tutorial to it&#8217;s completion, while taking quick notes on things I find interesting or things that are new to me. Then I try to do it later by myself. If I have a problem or run into a wall, I go back to the specific point in the tutorial and find out the particular information and quickly get back. I find this method way better than following the tutorials step by step.</p>
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